![]() ![]() The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016 ) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time. The character of Pac-Man has become the official mascot of Bandai Namco Entertainment. Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The original Japanese title of Puck Man was derived from the Japanese phrase "Paku paku taberu" which refers to gobbling something up the title was changed for the North American release to mitigate vandalism. The in-game characters were made to be cute and colorful to appeal to younger players. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( Japanese: 口). Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. ![]() The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. Bob (brown) - ghost with a social anxiety tries to keep its distance from everyone.Single-player, multiplayer (alternating turns).Liney (blue) - goes in a straight line whenever possible.Kinky (purple) - tries to keep the distance, following position 3 blocks behind you.On top of that, there are four more, brand new ghosts that never retreat: Clyde (orange) - tries to get near you, but as soon as it's near you, it retreats.Īll of these four ghost have a "retreat" period when they all retreat to their retreat points, placed on furthest points from the ghost house of the planet.Inky (cyan) - stays between you and first Binky (or first ghost) to leave the ghost house.Pinky (pink) - tries to predict your movement, following position 4 blocks in front of you.Blinky (red) - follows your current position.There are four ghosts that behave exactly like the original: ![]() ![]() Knowing how ghosts behave will help you finish the game more easily. If you run out of a fuel in space, you lose. Make sure you have enough fuel to reach them, though. Once you have enough fuel, you'll have access to a launchpad that is located within the ghost house. With it, you can leave the planet and traverse to other ones. Collect pellets (and ghosts) to refill it. It's still lacking some sound effects and gameplay polishing, but I'm letting you play it in this unfinished state anyway. This project of mine was started in 2017, and I forced myself to finish it into a somewhat playable game in a week. Explore them to find 10 cherries and finish the game! Each planet is a randomly generated, unique Pac-Man world. Travel through the universe full of planets. Dive into this unique concept of classic Pac-Man gameplay connected with No Man's Sky exploration experience. ![]()
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